there is an update that will be coming over the weekend for the Arma 3 server if all goes well
this is what we will be looking at from BigBen one of the devs over at Desolation Redux mod
Version 0.2.1 is getting pushed to our in house test server for some live testing. If all checks out well, we will be pushing an update Sunday afternoon. Current changelog.
Client Files
Added: Two missing item icon paths (antibiotics & rice)
Added: M500 pump animations and config
Added: DSR_Item_redApple
Added: New geometry to cooling tower bottom
Added: Ladder to cooling tower platform
Added: Pickaxe sounds for mining
Added: Ziptie model for capture
Added: Count 200 to DSR_Item_Lighter
Fixed: Missing weights for hiking backpack/added autocenter
Fixed: Spelling error on M500 gesture call
Fixed: Pump action weapon EH
Fixed: Mask picture path (added \)
Fixed: Weapon accessory fix
Fixed: Missing letter in storage shed model.cfg sectionsInherit
Tweaked: Lowered access range for crate inventory to .02m
Tweaked: Statement code for house_2t2 door 9 and 10
Tweaked: Increased the storage capacity of Lvl 3 player house
Tweaked: Moved storage rack and spotlight on suv2 forward
Server Files
Added: Enabled pain/shaking
Added: New animations for eating and drinking
Added: Check if cargo ammount is actually a number
Added: Gutting animals
Added: Pain effects and treatments for them
Added: Refueling now possible from all malden fuelstations
Added: Mining for rocks
Added: Surrender plugin
Fixed: AutoRun timings and removed ability to run with a weapon
Fixed: Self Bandaging
Fixed: UH1H spawn location on hospital
Fixed: Missing semicolon in fn_setupLoadout.sqf
Fixed: Passwords no longer show up in rpt
Fixed: fn_spawnFromDB changed isEqualTo to isEqualType
Fixed: Possible fix for banning players who enter spawned vehicles
Fixed: fn_initTime.sqf error in rpt (removed ds_antigammafilter)
Fixed: Moving objects now tied to object owner. No more moving others objects
Removed: DB fn_killVehicle types